AccordingtoanewreportfromHelikaonTelegramgames,engagementwithNFTsandlongerplayersessionsincreasedinTelegram’sgamingecosystemduringQ32024.
ThenumberofuniquewalletstransferringNFTssurgedfrom200,000toover1millionduringthequarter,perthereport,with600,000walletsactivelyinvolvedinNFTtransactionswithingames.
PlayersalsospendmoretimeplayingTelegramgames.Thereportshowedthataveragesessionlengthsnearlydoubledfrom2.8to6.7minutes,suggestingthatimprovedgamedesignkeepsusersengaged.
RegionaldataindicatesashiftinTelegram’sgamingaudiencecomparedtootherWeb3platforms,with55.91%ofplayerscomingfromEurope,incontrasttoAsiaandLatinAmerica,whereWeb3gamingtraditionallythrives.
IncreasedengagementonTelegramgames
Perthereport,Catizencompleteditsfirstairdrops,distributing34%ofitstotaltokenallocation,whichincluded150milliontokensdistributedinSeptember2024alone.Theairdropincreasedactivity,reflectingitsintegrationintoTelegram.
InSeptember,BinancelistedCatizenontheBinanceLaunchpool,allowinguserstofarmthegamingbot’snativetokenaheadoftrading.
LikeCatizen,Gameeexperienceda300%increaseinvolumeandtransactionsmonthovermonth,showingmoreplayersandengagement.XEmpireattractednearly48millionplayers,with18millionconnectingtheirwalletstoengagewiththegame’sfeatures.
Accordingtothereport,RockyRabbithad30millionplayers,andBananareached10millionusersbyOctober.Wontonuserssurpassed1millionwithinitsfirstweek.
However,thereportalsohighlightedchallengesfacedbydevelopersasnewgamesfloodtheplatform.Smalldevelopmentteamsstrugglewithlimitedmarketingbudgetsandattractingusers.Developersareexpandinggamegenresandintroducingawidervarietyofexperiences,suchassimulations,RPGs,andpuzzles,indicatingthatTelegram’sgamingecosystemisevolvingbeyondsimple,casualgames.
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